![]() ![]() ![]() Sub-machine guns are currently king in multiplayer. With longer time-to-kill, a visual step down when compared to last year’s gorgeous Modern Warfare, and a return to simpler map designs, this year's Call of Duty multiplayer is somewhat of a backwards step for the series. I wonder if there is too much looking back going on in Cold War and not enough emphasis being placed on meaningful iteration, if not revolution. It is fun, largely due to the gunplay feeling solid and familiar and the heavy burst of nostalgia with each pull of the trigger, but it doesn’t do too much to excite at launch, largely down to most of the new modes not quite hitting the mark and a general lack of content. Black Ops Cold War’s multiplayer aims to recapture what made the original Black Ops great by stripping back a lot of the mechanics that’ve been layered on in the past several games. And it’s nice to see that the studio continues to devote enough love and attention to the good old classic multiplayer.Sometimes, getting back to the basics just feels… basic. Call of Duty: Black Ops Cold War will introduce new content for Warzone, a new Zombie experience, and a brand new original single-player campaign. Still, the sheer amount of all the stuff being added above what’s already been shown is amazing, especially considering that besides that, there’s a lot to implement. It shouldn’t be surprising that Treyarch didn’t feature all the multiplayer content in the open beta. It was a generous offer for everyone to take advantage of in search of perfect loadouts in the game. It was somewhat of a reward for players correctly solving cryptic puzzles sent to them via emails, and on top of that, all the beta participants got access to all the weapon attachments during the extended period of testing. While the multiplayer beta of Call of Duty: Black Ops Cold War has provided Treyarch with tons of valuable feedback, it was extended by one day thanks to the community efforts. ![]()
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